Temporal Manipulation (J15)
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Franz Vohwinkel1/8
uuid: 9c9b76e3-0f49-530a-8dc1-fc957a5ce09a
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2004-10-04:
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.