Temporal Manipulation (ME2)
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Anson Maddocks69/245
uuid: 53645fd7-927a-5e28-aa88-70198570f676
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2004-10-04:
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.