Temporal Manipulation (PRM)
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Franz Vohwinkel55725/2274
uuid: a60d8997-ed15-5d80-8f73-3c66e98ef478
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2004-10-04:
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.