Master of Winds (PRM)

Creature — Sphinx Wizard

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

Yigit Koroglu
83746/2274
uuid: 0fc0e504-74be-5f2b-9bb9-0112f2947be0

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