Master of Winds (ZNR)

Creature — Sphinx Wizard

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

Yigit Koroglu
331/280
uuid: d0cca18d-5ea1-56f2-a4c0-eef5b44c0f74

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