Master of Winds (PZNR)

Creature — Sphinx Wizard

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

Yigit Koroglu
68p/168
uuid: 95e1b4fb-d759-5a7d-b9c4-2f93516f29cc

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