Urza's Power Plant (2XM)
Land — Urza’s Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Urza threw himself into his research, pushing the boundaries of both possibility and morality.
Mark Tedin371/332
uuid: 2a6bca5f-d886-567e-9a3d-cef2aa16fd93
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2004-10-04:
If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
Variations
Links
Other Printings
- Urza's Power Plant (ATQ)
- Urza's Power Plant (ATQ)
- Urza's Power Plant (ATQ)
- Urza's Power Plant (ATQ)
- Urza's Power Plant (RIN)
- Urza's Power Plant (RIN)
- Urza's Power Plant (RIN)
- Urza's Power Plant (RIN)
- Urza's Power Plant (PRM)
- Urza's Power Plant (8ED)
- Urza's Power Plant (9ED)
- Urza's Power Plant (ME4)
- Urza's Power Plant (ME4)
- Urza's Power Plant (ME4)
- Urza's Power Plant (ME4)
- Urza's Power Plant (2XM)
- Urza's Power Plant (CHR)
- Urza's Power Plant (CHR)
- Urza's Power Plant (CHR)
- Urza's Power Plant (CHR)
- Urza's Power Plant (5ED)
- Urza's Power Plant (PRM)