Council's Judgment (2XM)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
"Our ruling is final."
Jeff Simpson336/332
uuid: 0df712a3-ef9f-5873-8693-50229c2bcf9f
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2020-08-07:
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- 2020-08-07:
Each player must vote for one of the candidate permanents. They can't abstain.
- 2020-08-07:
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2020-08-07:
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
- 2020-08-07:
Players can't do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
- 2020-08-07:
In the unusual case that no permanents have any votes, nothing is exiled.