Mercurial Geists (MB1)

Creature — Spirit

Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

1/3

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes

Lake Hurwitz
1454/249
uuid: 25d3bbcd-61b2-5260-b89d-e93a1e3836fb

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