Mercurial Geists (MB1)
Creature — Spirit
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
1454/249
uuid: 25d3bbcd-61b2-5260-b89d-e93a1e3836fb
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal