Breaking // Entering (DGM)

Breaking

Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)


Mathias Kollros
124/156
uuid: 330afd68-39e8-544e-8ce2-d4d4a6c4fac7

Legalities

Rulings

Links

Other Printings