Breaking // Entering

Breaking

Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Legalities

Rulings

Links

Printings