Hinterland Hermit // Hinterland Scourge (DKA)

Hinterland Hermit

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

2/1

Hinterland Scourge

Creature — Werewolf

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

3/2

He tried to live far from those he could hurt . . .

Steven Belledin
94/158
uuid: f2401a1b-10da-5ec6-843a-015d972dcabb

Legalities

Rulings

Links