Hinterland Hermit // Hinterland Scourge

Hinterland Hermit

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

2/1

Hinterland Scourge

Creature — Werewolf

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

3/2

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