Jumbo Imp (UGL)

Creature — Imp

Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

0/0

Pete Venters
34/94
uuid: 4b0aceba-90f8-5e0f-82b1-e759f81100ee

Legalities

Links

Other Printings