Chain Reaction (NCC)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
265/93
uuid: 0b3f179c-4c2e-598b-8d5f-c85cf04ca94f
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2010-03-01:
The value of X is determined as Chain Reaction resolves.