Wild Slash (Q06)
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.
Raymond Swanland8/10
uuid: e47511e9-355c-5547-8fd3-b54bab84304d
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2014-11-24:
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
- 2014-11-24:
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
- 2014-11-24:
Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.