A Good Thing (CMB2)

Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.


Yoni Skolnik
86/121
uuid: 46dd5195-a5ed-5800-9b79-4484504c8268

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