Werewolf Pack Leader (PAFR)
Creature — Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Miranda Meeks
211p/240
uuid: 3c773821-ae97-5c45-a85f-5f081804ae3d
Legalities
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- vintage: legal
- brawl: legal
- pioneer: legal
- standard: legal
Rulings
- 2021-07-23:
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.