Colossal Majesty (AFC)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
154/62
uuid: 0af97d67-cdd3-51ba-8158-e7061e41d7fa
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2018-07-13:
You draw only one card, no matter how many creatures with power 4 or greater you control.
- 2018-07-13:
If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
- 2018-07-13:
If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
- 2018-07-13:
The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.