Knighted Myr (MH2)
Artifact Creature — Myr Knight
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
"This one fights like a leonin!"
—Jor Kadeen
17/303
uuid: af439825-2439-59bc-8956-9a046e770401
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2021-06-18:
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
- 2021-06-18:
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.