Swiftfoot Boots (CMR)
Artifact — Equipment
Equipped creature has hexproof and haste.
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
474/361
uuid: c1796ad3-42bc-5c85-945f-e5268f629e7b
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2018-03-16:
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
Variations
Links
Other Printings
- Swiftfoot Boots (M12)
- Swiftfoot Boots (C14)
- Swiftfoot Boots (PZ1)
- Swiftfoot Boots (C16)
- Swiftfoot Boots (CMA)
- Swiftfoot Boots (C17)
- Swiftfoot Boots (A25)
- Swiftfoot Boots (CM2)
- Swiftfoot Boots (C18)
- Swiftfoot Boots (C20)
- Swiftfoot Boots (PLIST)
- Swiftfoot Boots (CMR)
- Swiftfoot Boots (KHC)
- Swiftfoot Boots (PRM)
- Swiftfoot Boots (C13)
- Swiftfoot Boots (C15)
- Swiftfoot Boots (SLD)
- Swiftfoot Boots (AFC)
- Swiftfoot Boots (MIC)
- Swiftfoot Boots (VOC)
- Swiftfoot Boots (NEC)
- Swiftfoot Boots (PW22)
- Swiftfoot Boots (PHED)
- Swiftfoot Boots (NCC)