Engineered Might (KLR)

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.


Lake Hurwitz
195/301
uuid: b4b0456e-c6f9-55b6-91ee-f5f3d03581c9

Legalities

Rulings

Links

Other Printings