Nature's Way (KLR)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Zack Stella
171/301
uuid: 51c585d6-aea3-5679-b0be-fc381400bacd
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2016-09-20:
You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
- 2016-09-20:
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
- 2016-09-20:
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
- 2016-09-20:
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.