Sure-Footed Infiltrator (ZNR)
Creature — Merfolk Rogue
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
"I've yet to discover the ruin that can keep me out."
Mathias Kollros83/280
uuid: cce4bb9b-3192-528e-bfb7-8f0cd2f9e1cb
Legalities
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- vintage: legal
- brawl: legal
- pioneer: legal
- standard: legal
Rulings
- 2020-09-25:
Once a creature has blocked Sure-Footed Infiltrator, activating its first ability won’t cause it to become unblocked or remove that blocking creature from combat.
- 2020-09-25:
You can tap any other untapped Rogue you control, including one you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Sure-Footed Infiltrator’s first ability.