Chilling Trap (ZNR)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder
50/280
uuid: 4855d940-293b-524b-9898-52c345920698
Legalities
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- vintage: legal
- brawl: legal
- pioneer: legal
- standard: legal
Rulings
- 2020-09-25:
If the target creature is an illegal target by the time Chilling Trap tries to resolve, the spell doesn’t resolve. You don’t draw a card if you control a Wizard.