Inspiring Call (JMP)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"Now is the hour. Ours is the duty. For victory and family—charge!"
Dan Scott404/495
uuid: 4b34c85f-e508-5c8a-83c3-e962a83d3827
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2017-11-17:
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
- 2017-11-17:
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.