Inspiring Captain (JMP)
Creature — Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3"Time to show the foe our true mettle."
Ben Maier111/495
uuid: 92c7efe5-1b37-555b-b33f-c17df336b8ed
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2016-04-08:
The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
- 2019-07-12:
Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.