Wandermare (ELD)
Creature — Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
3/3"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
204/269
uuid: fd7edeb0-80ad-5b6e-b47d-a6896b00cdd8
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2019-10-04:
Wandermare’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2019-10-04:
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
- 2019-10-04:
If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.