Steelclaw Lance (ELD)
Artifact — Equipment
Equipped creature gets +2/+2.
Equip Knight
Equip
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
202/269
uuid: ca9035f4-c17f-5b5a-b561-3e73955e527e
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2019-10-04:
Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, Steelclaw Lance remains attached to it.