Invade the City (WAR)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Death greeted the world with a roar of desert air.
Sung Choi201/264
uuid: fea4fd6f-cd52-59d1-ba38-2b418edb5954
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2019-05-03:
A split card that’s both an instant and a sorcery is counted only once for Invade the City.
- 2019-05-03:
The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.
- 2019-05-03:
Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself.
- 2019-05-03:
If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.
- 2019-05-03:
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
- 2019-05-03:
If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.