Hazardous Conditions (KLD)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
"There are many reasons we invent, of which survival is not the least."
Anastasia Ovchinnikova182/264
uuid: 4e3a61fe-a281-5851-8772-d06927893d4d
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2016-09-20:
Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.
- 2016-09-20:
The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.