Overrun (CN2)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Carl Critchlow189/221
uuid: 8e1826de-e8da-5c2a-8878-bc8e9cf6a2b3
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2009-10-01:
Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.