Lieutenants of the Guard (CN2)
Creature — Human Soldier
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2/2Johannes Voss
16/221
uuid: c9464946-6df3-57b9-80d7-d44827ba7f29
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2016-08-23:
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- 2016-08-23:
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- 2016-08-23:
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- 2016-08-23:
You must vote for one of the available options. You can’t abstain.
- 2016-08-23:
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- 2016-08-23:
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2016-08-23:
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.