Breakneck Rider // Neck Breaker (SOI)
Breakneck Rider
Creature — Human Scout WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
3/3Neck Breaker
Creature — WerewolfAttacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Only the most skillful riders brave the Breakneck Ride through Kessig.
Victor Adame Minguez147/297
uuid: 6f5cd81f-d833-5bc6-b3e7-ddd58c2c0adf
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2016-04-08:
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
- 2016-04-08:
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
- 2016-07-13:
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).