Hanweir Militia Captain // Westvale Cult Leader (SOI)
Hanweir Militia Captain
Creature — Human SoldierAt the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2/2Westvale Cult Leader
Creature — Human ClericWestvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Her reputation inspires both loyalty and adoration.
David Palumbo21/297
uuid: a3a82054-33c3-53b2-81f5-6bd5faa8add9
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2016-04-08:
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
- 2016-04-08:
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
- 2016-04-08:
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
- 2016-04-08:
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
- 2016-07-13:
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).