Savage Punch (KTK)
Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Wesley Burt
147/269
uuid: 50fe4e88-abab-5a44-afe5-ef1a6e6c4927
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2014-09-20:
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
- 2014-09-20:
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
- 2014-09-20:
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
- 2014-09-20:
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- 2014-09-20:
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.