Plea for Power (VMA)

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.


John Severin Brassell
87/325
uuid: b41af213-a19f-52ce-84a9-bfb147163850

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