Sage of Hours (JOU)
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
Matt Stewart
50/165
uuid: 5272a65c-b493-5b75-bb14-683cf1339a8e
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2014-04-26:
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn’t a multiple of five. For example, if you remove twelve counters to activate the ability, you’ll take two extra turns. If you remove three counters, you won’t take any extra turns.
- 2014-04-26:
Heroic abilities will resolve before the spell that caused them to trigger.
- 2014-04-26:
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
- 2014-04-26:
Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.