Catch // Release (DGM)

Catch

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Release

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)


Kev Walker
125/156
uuid: ed55a9ee-f1bb-5178-9259-3160b7c65c83

Legalities

Rulings

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