Armed // Dangerous (DGM)

Armed

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

Sorcery

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)


David Palumbo
122/156
uuid: d0a285c2-890f-55e9-b208-7a58b621c423

Legalities

Rulings

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