Dynacharge (RTR)
Instant
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Nothing evens the odds like a little lightning.
Matt Stewart92/274
uuid: d6be1a9f-734f-5b2a-8fee-2d7b3af5c977
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- standard: banned
- vintage: legal
- pioneer: legal
Rulings
- 2013-04-15:
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
- 2013-04-15:
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
- 2013-04-15:
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
- 2013-04-15:
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
- 2013-04-15:
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
- 2013-04-15:
Overload doesn’t change when you can cast the spell.
- 2013-04-15:
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
- 2017-03-14:
An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+0.