Kruin Outlaw // Terror of Kruin Pass (ISD)
Kruin Outlaw
Creature — Human Rogue WerewolfFirst strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Terror of Kruin Pass
Creature — WerewolfDouble strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
"Hold tight. I've got a surprise for them."
David Rapoza152/264
uuid: 61017f5c-3ae5-5bfa-bbf5-7c702a61c335
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2011-09-22:
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
- 2016-07-13:
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).