Kruin Outlaw // Terror of Kruin Pass (ISD)

Kruin Outlaw

Creature — Human Rogue Werewolf

First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

2/2

Terror of Kruin Pass

Creature — Werewolf

Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

"Hold tight. I've got a surprise for them."

David Rapoza
152/264
uuid: 61017f5c-3ae5-5bfa-bbf5-7c702a61c335

Legalities

Rulings

Links