Guul Draz Vampire (ZEN)
Creature — Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1"A creature's bloodscent is a beacon that cannot be disguised."
Steve Argyle93/249
uuid: 518f8f85-d008-57fc-bed2-541f35b3abf3
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2009-10-01:
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
- 2009-10-01:
If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.