Darksteel Garrison (FUT)
Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
David Martin
167/180
uuid: 189be2a8-e419-5c70-8771-e322d71c235b
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2007-05-01:
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- 2007-05-01:
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
- 2007-05-01:
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- 2007-05-01:
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.