Scout's Warning (FUT)
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
Zoltan Boros & Gabor Szikszai16/180
uuid: 8bec845f-3d60-52f9-9337-5f85d47a70c7
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2007-05-01:
Scout’s Warning affects only the next creature card cast that turn, even if that creature already had flash.
- 2007-05-01:
Scout’s Warning allows you to cast a noncreature card with morph (such as Lumithread Field) face down as though it had flash. It won’t affect that card if you cast it face up.
- 2007-05-01:
Scout’s Warning works just like Quicken, except for creatures instead of sorceries.
- 2013-04-15:
You don’t choose a creature card when Scout’s Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
- 2013-04-15:
If you cast multiple Scout’s Warnings on the same turn, they’ll all apply to the very next creature spell you cast.
- 2013-04-15:
After Scout’s Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
- 2013-04-15:
You cannot use this effect to play Dryad Arbor during an opponent’s turn.