Elemental Resonance (DIS)
Enchantment — Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Mark Tedin
83/180
uuid: 47308a89-09aa-5dd1-9cfe-a1db3a7deeaf
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2006-05-01:
This ability isn’t a mana ability. It uses the stack.
- 2006-05-01:
Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
- 2006-05-01:
If the enchanted permanent’s mana cost is {2}{W}{U}, this Aura’s controller adds {C}{C}{W}{U} to their mana pool. If its mana cost is {X}{G}, this Aura’s controller adds {G} to their mana pool. If its mana cost is {W/U}{W/U}, this Aura’s controller chooses whether to add {W}{W}, {W}{U}, or {U}{U} to their mana pool. The choice may be different each time the ability resolves.
- 2009-10-01:
You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).