Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2021-06-18:
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
- 2021-06-18:
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
- 2021-06-18:
Overload doesn’t change when you can cast the spell.
- 2021-06-18:
Casting a spell with overload doesn’t change that spell’s mana cost or mana value. You just pay the overload cost instead.
- 2021-06-18:
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
- 2021-06-18:
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.