Largepox
Sorcery
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2019-11-12:
While resolving Largepox, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
- 2019-11-12:
After each player has lost life, the player whose turn it is chooses a permanent of each listed type. One permanent can’t be chosen twice this way, and that player skips any types of which they don’t control a permanent. Next, each other player in turn order does the same, knowing choices made before them. Then all the chosen permanents are sacrificed at the same time.
- 2019-11-12:
After exiling cards from their graveyards and moving cards from their libraries, the player whose turn it is chooses a counter on a permanent they control, then each other player in turn order does the same knowing choices made before them. Then all of the chosen counters are removed at the same time.
- 2019-11-12:
A player with ten or more poison counters loses the game as a state-based action.