Evolutionary Escalation
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2016-11-08:
You choose two targets for Evolutionary Escalation’s ability as it’s put onto the stack. No player may cast spells or activate abilities during your turn before this happens.
- 2016-11-08:
If there aren’t two legal targets for Evolutionary Escalation’s ability as it’s put onto the stack, it’s taken off the stack and no creature gets +1/+1 counters.
- 2016-11-08:
If one target becomes illegal before Evolutionary Escalation’s ability resolves, you’ll put three +1/+1 counters on the target that’s still legal.