Wolfbitten Captive // Krallenhorde Killer
Wolfbitten Captive
Creature — Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
Krallenhorde Killer
Creature — Werewolf: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
Legalities
- brawl: banned
- commander: legal
- legacy: legal
- modern: legal
- pauper: legal
- pioneer: banned
- standard: banned
- vintage: legal
Rulings
- 2011-01-22:
You can activate Wolfbitten Captive’s ability, let it transform into Krallenhorde Killer, then activate Krallenhorde Killer’s ability, all on the same turn, and vice versa.
- 2011-01-22:
If you activate one face’s ability, and some effect causes the card to transform twice that turn, you won’t be able to activate that face’s ability again that turn.
- 2016-07-13:
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).